New build for GvG/HA
4 posters
Page 1 of 1
Who would like to join in and test this build?
New build for GvG/HA
Player 1: Assassin/Ranger-----Blades of Steel
[AnACBAx9cFqww/w28mhcA]
Attributes: Dagger Master-10+1
-----------Deadly Arts-12+1+1
-----------Wilderness Survival-8
- Black Mantis Thrust
- Temple Strike {E}
- Trampling Ox
- Falling Spider
- Blades of Steel
- Signet of Shadows
- Signet of Toxic Shock
- Serpent's Quickness
Player 2: Assassin/Ranger-----Twisting Fangs
[AnACFAx9kwowgww28mhcA]
Attributes: Dagger Master-10+1
-----------Deadly Arts-12+1+1
-----------Wilderness Survival-8
- Disrupting Stab
- Temple Strike {E}
- Horns of the Ox
- Falling Spider
- Twisting Fangs
- Signet of Shadows
- Signet of Toxic Shock
- Serpent's Quickness
Player 3: Necromancer/Ritualist-----Virulence Necro
[AECCtGoA2F08l0UVlAmcB]
Attributes: Death Magic-12+1+1
-----------Soul Reaping-12+1
-----------Restoration-3
- Virulence {E}
- Putrid Bile
- Well of Suffering
- Withering Aura
- Fetid Ground
- Signet of Lost Souls
- Foul Feast
- Death Pact Signet
Player 3: Necromancer/Elementalist-----Tainted Flesh Necro
[AkBCFHoG0F4FkA2KELIAA]
Attributes: Death Magic-12+1+1
-----------Soul Reaping-8+1
-----------Earth Magic-10
- Tainted Flesh {E}
- Rotting Flesh
- Well of Suffering
- Well of the Profane
- Foul Feast
- Grasping Earth
- Ward Against Foes
- Resurrection Signet
Player 4: Mesmer/Elementalist-----Fevered Dreams Mesmer
[AlBCdDgMMB0TZASCgCIAA]
Attributes: Illusion Magic-12+1+1
-----------Fast Casting-8+1
-----------Inspiration Magic-10+1
- Fevered Dreams {E}
- Glyph of Lesser Energy
- Fragility
- Frustration
- Shrinking Armor
- Arcane Conundrum
- Ether Feast
- Resurrection Signet
Player 5: Elementalist/Paragon-----WaH Snarer
[AWCC9OoOMNcN8hxMc4ANA]
Attributes: Water Magic-12+1+1
-----------Energy Storage-12+1
-----------Command-3
- Ward Against Harm {E}
- Deep Freeze
- Ice Spikes
- Maelstrom
- Song of Concentration
- Rust
- Icy Prism
- Water Attunement
Player 6: Ritualist/Mesmer-----Expel Hexes Rit
[AYBCp7sEcthx4NNth5kcB]
Attributes: Channeling Magic-12+1+1
-----------Spawning Power-12+1
- Expel Hexes {E}
- Arcane Echo
- Warmonger's Weapon
- Splinter Weapon
- Ancestors' Rage
- Empowerment
- Destruction
- Death Pact Signet
Player 7: Necromancer/Ritualist-----WoR Healer
[AECChtJNN5I8gBOMV9wJC]
Attributes: Restoration-12
-----------Soul Reaping-12+1+1
- Weapon of Remedy {E}
- Mend Body and Soul
- Spirit Light
- Spirit Transfer
- Pure Was Li Ming
- Protective Was Kaolai
- Recuperation
- Rejuvenation
Player 8: Necromancer/Ritualist-----WoP Healer
[AECCtFINN5I8EPNMNORtB]
Attributes: Restoration-12
-----------Soul Reaping-10+1+1
-----------Blood Magic-8+1
- Well of Power {E}
- Mend Body and Soul
- Spirit Light
- Spirit Transfer
- Wielder's Boon
- Protective Was Kaolai
- Life
- Recovery
Virulence Version
Tainted Flesh Variant
Me and my friend designed this build and have yet to test it. It uses the Assassin's shutdown abilities combined with Mesmer's ability to spread around conditions while the Ele snares group up targets. The Virulence necro can be swapped out for any standard Tainted Flesh necro generally with the same effect. The healers were inspired from the Sway N/Rt healers infact they are 1 skill away from being the same builds, the Expel Hexes Rit is however from the Sway HA build.
[AnACBAx9cFqww/w28mhcA]
Attributes: Dagger Master-10+1
-----------Deadly Arts-12+1+1
-----------Wilderness Survival-8
- Black Mantis Thrust
- Temple Strike {E}
- Trampling Ox
- Falling Spider
- Blades of Steel
- Signet of Shadows
- Signet of Toxic Shock
- Serpent's Quickness
Player 2: Assassin/Ranger-----Twisting Fangs
[AnACFAx9kwowgww28mhcA]
Attributes: Dagger Master-10+1
-----------Deadly Arts-12+1+1
-----------Wilderness Survival-8
- Disrupting Stab
- Temple Strike {E}
- Horns of the Ox
- Falling Spider
- Twisting Fangs
- Signet of Shadows
- Signet of Toxic Shock
- Serpent's Quickness
Player 3: Necromancer/Ritualist-----Virulence Necro
[AECCtGoA2F08l0UVlAmcB]
Attributes: Death Magic-12+1+1
-----------Soul Reaping-12+1
-----------Restoration-3
- Virulence {E}
- Putrid Bile
- Well of Suffering
- Withering Aura
- Fetid Ground
- Signet of Lost Souls
- Foul Feast
- Death Pact Signet
Player 3: Necromancer/Elementalist-----Tainted Flesh Necro
[AkBCFHoG0F4FkA2KELIAA]
Attributes: Death Magic-12+1+1
-----------Soul Reaping-8+1
-----------Earth Magic-10
- Tainted Flesh {E}
- Rotting Flesh
- Well of Suffering
- Well of the Profane
- Foul Feast
- Grasping Earth
- Ward Against Foes
- Resurrection Signet
Player 4: Mesmer/Elementalist-----Fevered Dreams Mesmer
[AlBCdDgMMB0TZASCgCIAA]
Attributes: Illusion Magic-12+1+1
-----------Fast Casting-8+1
-----------Inspiration Magic-10+1
- Fevered Dreams {E}
- Glyph of Lesser Energy
- Fragility
- Frustration
- Shrinking Armor
- Arcane Conundrum
- Ether Feast
- Resurrection Signet
Player 5: Elementalist/Paragon-----WaH Snarer
[AWCC9OoOMNcN8hxMc4ANA]
Attributes: Water Magic-12+1+1
-----------Energy Storage-12+1
-----------Command-3
- Ward Against Harm {E}
- Deep Freeze
- Ice Spikes
- Maelstrom
- Song of Concentration
- Rust
- Icy Prism
- Water Attunement
Player 6: Ritualist/Mesmer-----Expel Hexes Rit
[AYBCp7sEcthx4NNth5kcB]
Attributes: Channeling Magic-12+1+1
-----------Spawning Power-12+1
- Expel Hexes {E}
- Arcane Echo
- Warmonger's Weapon
- Splinter Weapon
- Ancestors' Rage
- Empowerment
- Destruction
- Death Pact Signet
Player 7: Necromancer/Ritualist-----WoR Healer
[AECChtJNN5I8gBOMV9wJC]
Attributes: Restoration-12
-----------Soul Reaping-12+1+1
- Weapon of Remedy {E}
- Mend Body and Soul
- Spirit Light
- Spirit Transfer
- Pure Was Li Ming
- Protective Was Kaolai
- Recuperation
- Rejuvenation
Player 8: Necromancer/Ritualist-----WoP Healer
[AECCtFINN5I8EPNMNORtB]
Attributes: Restoration-12
-----------Soul Reaping-10+1+1
-----------Blood Magic-8+1
- Well of Power {E}
- Mend Body and Soul
- Spirit Light
- Spirit Transfer
- Wielder's Boon
- Protective Was Kaolai
- Life
- Recovery
Virulence Version
Tainted Flesh Variant
Me and my friend designed this build and have yet to test it. It uses the Assassin's shutdown abilities combined with Mesmer's ability to spread around conditions while the Ele snares group up targets. The Virulence necro can be swapped out for any standard Tainted Flesh necro generally with the same effect. The healers were inspired from the Sway N/Rt healers infact they are 1 skill away from being the same builds, the Expel Hexes Rit is however from the Sway HA build.
Materious- Posts : 6
Join date : 2008-04-16
Re: New build for GvG/HA
I like the idea, especially the tainted version, and it's well thought out, but i believe the sins need a bit of work. For one, that build is ridiculously energy intensive, with no way of recovering energy. Second, you're wasting on temple strike if you happen to be on the same target. Third, the KDs have the same problem as TS. Lastly, only 3 toons in this build have a rez, 2 of which are Death Pact signet, which could really screw us over. With a few modifications, id be happy to try it out. If you want to discuss it with me, feel free to drop a PM. IGNs are (Sprit Saint) and (Life Bringing).
*Edit* On a side note, this also needs an enchantment removal or 2. I'm not trying to put down the build, as its a great base to start out from, it just needs a little work. I may be wrong in some of my ideas, for i do not know the exact way you wanted this to be run, but these are just general ideas, based on attacking the same target.
*Edit* On a side note, this also needs an enchantment removal or 2. I'm not trying to put down the build, as its a great base to start out from, it just needs a little work. I may be wrong in some of my ideas, for i do not know the exact way you wanted this to be run, but these are just general ideas, based on attacking the same target.
Life- Posts : 6
Join date : 2008-04-20
Age : 30
Re: New build for GvG/HA
Thanks and that reply is what I wanted to hear. This was just a proto version of the build so I wanted to see some peoples opinions or changes they would make, for I am only 1 mind.
Materious- Posts : 6
Join date : 2008-04-16
revised gvg/ha build
Player 1: Assassin/Any-----Temple Assassin
[AnACFAx9kwY8hwoIy2EBB]
Attributes: Dagger Master-10+1
-----------Deadly Arts-12+1+1
-----------Shadow Arts-8+1
- Disrupting Stab
- Temple Strike {E}
- Horns of the Ox
- Falling Lotus Strike
- Twisting Fangs
- Signet of Deadly Corruption
- Signet of Shadows
- Unseen Fury
___________________________________________
Player 2: Assassin/Any-----Shadow Prison Assassin
[AnACJyQnJxowI8lApI+mB]
Attributes: Dagger Mastery-12+1
-----------Deadly Arts-12+1+1
- Expose Defenses
- Shadow Prison {E}
- Iron Palm
- Falling Spider
- Vampiric Assault
- Impale
- Signet of Deadly Corruption
- Signet of Toxic Shock
___________________________________________________
Player 3: Necromancer/Elementalist-----Tainted Flesh Necro
[AkBCFHoG0F4FkAu70KIAA]
Attributes: Death Magic-12+1+1
-----------Soul Reaping-8+1
-----------Earth Magic-10
- Tainted Flesh {E}
- Rotting Flesh
- Well of Suffering
- Well of the Profane
- Foul Feast
- Rip Enchantment
- Grasping Earth
- Resurrection Signet
__________________________________________________
Player 4: Mesmer/Elementalist-----Fevered Dreams Mesmer
[AlBCdDgMMB0TZA22QEIAA]
Attributes: Illusion Magic-12+1+1
-----------Fast Casting-8+1
-----------Inspiration Magic-10+1
- Fevered Dreams {E}
- Glyph of Lesser Energy
- Fragility
- Frustration
- Shrinking Armor
- Lyssa's Balance
- Drain Enchantment
- Resurrection Signet
________________________________________
Player 5: Elementalist/Paragon-----WaH Snarer
[AWCC9OoOMNcN8htOANIAA]
Attributes: Water Magic-12+1+1
-----------Energy Storage-12+1
-----------Command-3
- Ward Against Harm {E}
- Deep Freeze
- Ice Spikes
- Maelstrom
- Song of Concentration
- Blurred Vision
- Water Attunement
- Resurrection Signet
___________________________________________
Player 6: Ritualist/Mesmer-----Expel Hexes Ritualist
[AYBCp7sEcthx4NNth5cxA]
Attributes: Channeling Magic-12+1+1
-----------Spawning Power-12+1
-----------Restoration Magic-3
- Expel Hexes {E}
- Arcane Echo
- Warmonger's Weapon
- Splinter Weapon
- Ancestors' Rage
- Empowerment
- Destruction
- Flesh of My Flesh
____________________________________________
Player 7: Necromancer/Ritualist-----WoR N/Rt Healer
[AECChtJNN5I8MMhBW9cxA]
Attributes: Restoration Magic-12
-----------Soul Reaping-12+1+1
- Weapon of Remedy {E}
- Mend Body and Soul
- Spirit Light
- Spirit Transfer
- Protective Was Kaolai
- Pure Was Li Ming
- Recuperation
- Flesh of My Flesh
____________________________________________
Player 8: Necromancer/Ritualist-----WoP N/Rt Healer
[AECCtFINN5I8MMRtNOdxA]
Attributes: Restoration Magic-12
-----------Soul Reaping-10+1+1
-----------Blood Magic-8
- Well of Power {E}
- Mend Body and Soul
- Spirit Light
- Spirit Transfer
- Protective Was Kaolai
- Recovery
- Life
- Flesh of My Flesh
____________________________________________________________________
Here is the build with the certain modifications that I myself also thought necessary such as more resurrections, greater versatility between the Assassin builds, an unblockable (to some extent) more reliable Assassin chain, more enchantment removals (might have put a little too many ) Thanks for all the suggestions and if any more major points needed to be made plz either pm me or post
~IGN--Acaron Materious
[AnACFAx9kwY8hwoIy2EBB]
Attributes: Dagger Master-10+1
-----------Deadly Arts-12+1+1
-----------Shadow Arts-8+1
- Disrupting Stab
- Temple Strike {E}
- Horns of the Ox
- Falling Lotus Strike
- Twisting Fangs
- Signet of Deadly Corruption
- Signet of Shadows
- Unseen Fury
___________________________________________
Player 2: Assassin/Any-----Shadow Prison Assassin
[AnACJyQnJxowI8lApI+mB]
Attributes: Dagger Mastery-12+1
-----------Deadly Arts-12+1+1
- Expose Defenses
- Shadow Prison {E}
- Iron Palm
- Falling Spider
- Vampiric Assault
- Impale
- Signet of Deadly Corruption
- Signet of Toxic Shock
___________________________________________________
Player 3: Necromancer/Elementalist-----Tainted Flesh Necro
[AkBCFHoG0F4FkAu70KIAA]
Attributes: Death Magic-12+1+1
-----------Soul Reaping-8+1
-----------Earth Magic-10
- Tainted Flesh {E}
- Rotting Flesh
- Well of Suffering
- Well of the Profane
- Foul Feast
- Rip Enchantment
- Grasping Earth
- Resurrection Signet
__________________________________________________
Player 4: Mesmer/Elementalist-----Fevered Dreams Mesmer
[AlBCdDgMMB0TZA22QEIAA]
Attributes: Illusion Magic-12+1+1
-----------Fast Casting-8+1
-----------Inspiration Magic-10+1
- Fevered Dreams {E}
- Glyph of Lesser Energy
- Fragility
- Frustration
- Shrinking Armor
- Lyssa's Balance
- Drain Enchantment
- Resurrection Signet
________________________________________
Player 5: Elementalist/Paragon-----WaH Snarer
[AWCC9OoOMNcN8htOANIAA]
Attributes: Water Magic-12+1+1
-----------Energy Storage-12+1
-----------Command-3
- Ward Against Harm {E}
- Deep Freeze
- Ice Spikes
- Maelstrom
- Song of Concentration
- Blurred Vision
- Water Attunement
- Resurrection Signet
___________________________________________
Player 6: Ritualist/Mesmer-----Expel Hexes Ritualist
[AYBCp7sEcthx4NNth5cxA]
Attributes: Channeling Magic-12+1+1
-----------Spawning Power-12+1
-----------Restoration Magic-3
- Expel Hexes {E}
- Arcane Echo
- Warmonger's Weapon
- Splinter Weapon
- Ancestors' Rage
- Empowerment
- Destruction
- Flesh of My Flesh
____________________________________________
Player 7: Necromancer/Ritualist-----WoR N/Rt Healer
[AECChtJNN5I8MMhBW9cxA]
Attributes: Restoration Magic-12
-----------Soul Reaping-12+1+1
- Weapon of Remedy {E}
- Mend Body and Soul
- Spirit Light
- Spirit Transfer
- Protective Was Kaolai
- Pure Was Li Ming
- Recuperation
- Flesh of My Flesh
____________________________________________
Player 8: Necromancer/Ritualist-----WoP N/Rt Healer
[AECCtFINN5I8MMRtNOdxA]
Attributes: Restoration Magic-12
-----------Soul Reaping-10+1+1
-----------Blood Magic-8
- Well of Power {E}
- Mend Body and Soul
- Spirit Light
- Spirit Transfer
- Protective Was Kaolai
- Recovery
- Life
- Flesh of My Flesh
____________________________________________________________________
Here is the build with the certain modifications that I myself also thought necessary such as more resurrections, greater versatility between the Assassin builds, an unblockable (to some extent) more reliable Assassin chain, more enchantment removals (might have put a little too many ) Thanks for all the suggestions and if any more major points needed to be made plz either pm me or post
~IGN--Acaron Materious
Materious- Posts : 6
Join date : 2008-04-16
Re: New build for GvG/HA
Very nice, i really like this modified version and no, there arent too many enchant removals. The one thing its missing is some kind of speed boost that can be maintained, both as a flag runner in gvg and a relic runner in HA. 2 runners will be needed in HA, but one skill(make haste on the ele for example) will work fine in HA. If we can get a time to test this out, Id be happy to run any of the builds
Life- Posts : 6
Join date : 2008-04-20
Age : 30
Re: New build for GvG/HA
GvG Conditionway
Player 6: Ritualist/Mesmer-----Expel Hexes Rit/Flag Runner
[AYBCp7sEcthxUCMth5cxA]
Attributes: Channeling Magic-12+1+1
-----------Spawning Power-10+1
-----------Illusion Magic-8
_____________________________________________________________________
HA Conditionway
Player 5: Elementalist/Paragon-----WaH Snarer/Relic Runner
[AWCC9OoOMNsO8hdjBNIAA]
Attributes: Water Magic-12+1+1
-----------Energy Storage-10+1
-----------Command-8
____________________________________________________________________
Now for any circumstances that there happens to be a flaw in this nearly perfected beauty of teambuilder.exe, please dont hesitate to let me know.
IGN-Acaron Materious
Player 6: Ritualist/Mesmer-----Expel Hexes Rit/Flag Runner
[AYBCp7sEcthxUCMth5cxA]
Attributes: Channeling Magic-12+1+1
-----------Spawning Power-10+1
-----------Illusion Magic-8
_____________________________________________________________________
HA Conditionway
Player 5: Elementalist/Paragon-----WaH Snarer/Relic Runner
[AWCC9OoOMNsO8hdjBNIAA]
Attributes: Water Magic-12+1+1
-----------Energy Storage-10+1
-----------Command-8
____________________________________________________________________
Now for any circumstances that there happens to be a flaw in this nearly perfected beauty of teambuilder.exe, please dont hesitate to let me know.
IGN-Acaron Materious
Materious- Posts : 6
Join date : 2008-04-16
Re: New build for GvG/HA
Very nice, i think youve perfected it . Let's try to try it this weekend.
Life- Posts : 6
Join date : 2008-04-20
Age : 30
Re: New build for GvG/HA
ya its all good cept i dont think u should use ward of harm, but use mirror of ice instead, but thats just me
Neon- Posts : 2
Join date : 2008-07-13
gvg HA
Interesting grouping. I would like to be part of the group. I can play necro, or ele, or rit.
My main player on line is Iq Zero so whisper if you can use me.
My main player on line is Iq Zero so whisper if you can use me.
Iq Zero- Posts : 2
Join date : 2008-07-17
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